Technical Design
Systems Design
Software Engineering
I am a professional Video Game Designer with experience on live service, box product, and mobile games. My work at Riot Games helped redefine how client based events are created. At Quarter Up I acted as the sole Systems Designer from early design stages all the way through the launch of Invincible VS. Before the games industry, I was a software engineer working on huge medical apps like the Human Anatomy Atlas at Visible Body.
I loves games. All kinds of games. Board games, sports, video games, table-top rpgs, card games, etc. I spent time playing every kind I came across, and thought about the design process that went into making them. My passion is limitless and I will do everything in my power to make the project I am working on the best it can be.
My dream? Bring joy to players. Growing up, I fell in love with video games and that love connected me with incredible people and life-long friends. All I want is to bring that same love and joy to other people.