Technical Design

Systems Design

Software Engineering

Jamie Murphy-Sasson (that’s me!) is a professional Video Game Designer with experience on live service, box product, and mobile games. Her work at Riot Games helped redefine how client based events are created. At Quarter Up she acted as the sole Systems Designer from early design stages all the way through the launch of Invincible VS. Before the games industry, she was a software engineer working on huge medical apps like the Human Anatomy Atlas at Visible Body.

She loves games. All kinds of games. Board games, sports, video games, table-top rpgs, card games, etc. She’s spent time playing every kind she could come across, thinking about the design process that went into making them. Her passion is limitless and she will do everything in her power to make the project she is working on the best it can be.

Her dream? Bring joy to players. Growing up, Jamie fell in love with video games and that love connected her with incredible people and life-long friends. All she wants is to bring that same love and joy to other people.